1. Hospital Corridor
Tested: AI staging (nurse insertion) + brightness/mood improvement.
What worked:
- Figure’s lighting matches the ambient illumination; pose natural
- Adds scale reference and life to a dead space
- Warmer balance kills the sterile CG feel
- Signage, door numbers, extinguisher, notice boards preserved — no text warping
What didn’t / needs manual fix:
- Floor reflection under the figure is weak for such glossy tile — reviewers disagreed on this, so treat reflection + shadow direction as a mandatory comp check
- Nurse scale plausible but verify against door heights
- Blue waste bin silently removed; slight halo around her silhouette at 100%
- Gloss level may read too polished for a real healthcare floor
Technical: strong use case for dropping figures into empty corridors, but AI edits the set without asking (removed bin). In healthcare visuals, signage, wall protection, and safety elements must be checked against the plan — small details matter here.
2. Florida Avenue Kitchen (Unit A12)
Tested: full restyle — material swap, relighting, restaging, detail enhancement.
What worked:
- Camera, layout, and cabinet reveals held with no warped geometry; new grey fronts rendered clean, no artifacts
- Lighting far more natural and less flat — bonsai now casts a believable wall shadow
- Backsplash, faucet, artwork, and side-room view survived the pass
- Decluttered island reads like real listing photography
What didn’t / needs manual fix:
- Warm wood cabinetry replaced with grey — complete loss of original design intent
- Plaster walls hallucinated into veined travertine; cooktop changed flush-electric → 5-burner gas
- Bar stool, place settings, and dishwasher panel deleted; track heads brass → silver; downlight count changed
- Microwave and fridge handles drift off-model
Technical: everything a client specs — materials, appliances, fixtures, furniture — drifted. If running a lighting/upscale pass, mask off cabinetry and appliances first. Mood exploration only; not safe for approval sets without CGI correction.
3. Stadler Exterior — View 05 Entry Court
Tested: rescue pass on a problem render — vignette, oversaturation, billboard plants, upscaling.
What worked:
- Heavy vignette and neon greens gone; balanced exposure with believable cloud sky
- Cobblestone path clarified — tactile, defined texture
- Foreground foliage gained crisp leaf detail; stronger light-through-trees mood
- Reads like a DSLR frame instead of a render
What didn’t / needs manual fix:
- Billboard-fern transparency ghosting still visible bottom-right — AI graded over the asset flaw instead of repairing it
- Shingle cladding flattened and roof edges went slightly wavy — classic hallucination, must be re-hardened manually
- Variegated foreground bushes morphed into generic foliage; intended species lost
- Small porch lamp added on the middle cabin; window reflections changed
Technical: pushed to enhance high-frequency detail (leaves, stone), AI sacrifices precise cladding and hard architectural edges. Asset-level problems (alpha-card ferns) need in-scene or paint fixes — grading won’t remove them.
4. Kennedy Center Art Studio
Tested: entourage generation, wall-art fill, upscaling, contrast grade.
What worked:
- Occupancy finally believable — varied, human-looking poses vs. stiff 3D figures
- Blank walls filled; strong working-studio atmosphere
- Grade fixed the washed-out haze; lighting on the easel field surprisingly consistent
- Skylights, clock, projector, yellow cabinet held position
What didn’t / needs manual fix:
- Original artwork replaced with invented paintings (one abstract turned into a red face) — content accuracy risk for a real facility
- Easel geometry merges/warps where frames overlap — some legs blend into each other and the floor
- Faces and hands go mushy at mid-distance; original figures replaced with new identities, not enhanced
- Floor changed light grey → dark polished — a material change, not a grade
Technical: biggest time-saver (entourage) and biggest failure (intersecting wooden geometry) in one image. AI can’t resolve dense overlapping frames — needs masking and CGI overpaint. Generated people and fictional art need rights/accuracy review before publishing.
5. Stadler Exterior — View 03 Skyline
Tested: relight, atmospheric clearing, vegetation and texture enhancement.
What worked:
- Biggest jump of the set — sky, canopy light, and ground read as photo
- Foreground bark gained convincing micro-detail; ferns and shrubs sharper and more natural
- Building more visible, image pulled out of the muddy “uncanny 3D” look
- Crude foreground ground plane rescued
What didn’t / needs manual fix:
- Facade drift: right gable turned brick/stone (was shingle + glass), mullion grids changed density, some glass reflections smudged
- Ground material changed gravel → asphalt uninstructed; road edge needs checking
- Background tree silhouettes went generic; planting layout no longer matches the landscape plan
- Massing reads slightly different — verify building count against the model
Technical: AI treats architecture as negotiable. Render a Material/Object ID pass to lock the building and let AI touch only forest and atmosphere. Landscape drift is tolerable; facade drift is not.